Follow-up Comment #1, bug #15373 (project freeciv): I've actually been playing default rules with illness enabled for a while, for giggles. I'm finding it effectively just reduces the max city size with no Sewer System; the default increase in plague chance with size is very steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I don't have Sanitation yet). I think this slope dwarfs any effects from pollution/trade. So, the default setup seems uninteresting enough that it's not worth being able to switch it on; I assumed that the parameters needed more tuning.
I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer = 5; I can't remember where I lifted these from now, but I think the parameters in the [illness] section of game.ruleset are probably what needs tuning. I imagine it also gets more interesting if you have buildings specifically for this like Hospital. Perhaps syntron's "experimental" ruleset (patch #1236) has better tuned parameters; I haven't looked yet. (It's perhaps a shame that that isn't in 2.2.0 to play with.) > Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong, the name of the effect is "Health_Pct" and not "Health". Fixed. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15373> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev