Follow-up Comment #6, bug #16775 (project freeciv): I got the following core dump after applying the patch; savegame attached. It crashs in turn 306.
#0 0x00007f5c8f5eb645 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x000000000058513f in fc_assert_fail (file=0x5f7f18 "combat.c", function=0x5f801d "get_defender", line=662, assertion=<value optimized out>, message=0x5f7f90 "get_defender bug: %s %s vs %s %s (total %d units) on \"%s\" at (%d, %d).") at log.c:476 level = LOG_FATAL #2 0x00000000004e8711 in get_defender (attacker=0x1f508e0, ptile=0x21da8f0) at combat.c:651 bestdef = (struct unit *) 0x0 bestvalue = -99 best_cost = 0 rating_of_best = 0 __FUNCTION__ = "get_defender" #3 0x00000000004aeb59 in unit_move_handling (punit=0x1f508e0, pdesttile=0x21da8f0, igzoc=false, move_diplomat_city=false) at unithand.c:1412 victim = <value optimized out> pplayer = (struct player *) 0x1fb6df0 pcity = (struct city *) 0x1fb0c30 __FUNCTION__ = "unit_move_handling" #4 0x000000000043190a in ai_unit_attack (punit=0x1f508e0, ptile=0x21da8f0) at aitools.c:928 bodyguard = (struct unit *) 0x0 sanity = 249 alive = <value optimized out> __FUNCTION__ = "ai_unit_attack" #5 0x000000000043d9ba in adv_unit_execute_path (punit=0x1f508e0, path=0x1f49620) at advgoto.c:100 plr = <value optimized out> ptile = (struct tile *) 0x21da8f0 id = 249 is_ai = true i = 4 __FUNCTION__ = "adv_unit_execute_path" #6 0x000000000043dd50 in adv_follow_path (punit=0x1f508e0, path=0x1f49620, ptile=<value optimized out>) at advgoto.c:57 old_tile = (struct tile *) 0x21da8f0 activity = ACTIVITY_IDLE alive = true #7 0x0000000000428b90 in ai_amphibious_goto_constrained (ferry=0x1f508e0, passenger=0x1f4b660, ptile=0x21da8f0, parameter=0x7fffd8945ed0) at aiferry.c:577 alive = <value optimized out> pplayer = <value optimized out> pfm = (struct pf_map *) 0x1f6c980 path = <value optimized out> __FUNCTION__ = "ai_amphibious_goto_constrained" #8 0x0000000000428f80 in aiferry_goto_amphibious (ferry=0x1f508e0, passenger=0x1f4b660, ptile=0x21da8f0) at aiferry.c:646 parameter = {land = {start_tile = 0x21e08d8, moves_left_initially = 3, fuel_left_initially = 1, move_rate = 3, fuel = 1, owner = 0x1fb6df0, uclass = 0xa397e0, unit_flags = { vec = "\000\b\000\000\000\001\000"}, omniscience = true, get_MC = 0x59d6a0 <normal_move_unit>, unknown_MC = 6, get_TB = 0x59cbd0 <no_intermediate_fights>, get_EC = 0x4320f0 <prefer_short_stacks>, can_invade_tile = 0x574940 <player_can_invade_tile>, get_zoc = 0x582180 <is_my_zoc>, is_pos_dangerous = 0, get_moves_left_req = 0, get_costs = 0, data = 0x7fffd8946090}, sea = { start_tile = 0x21e08d8, moves_left_initially = 15, fuel_left_initially = 1, move_rate = 15, fuel = 1, owner = 0x1fb6df0, uclass = 0xa398a0, unit_flags = {vec = "\000\000\000\000\b\001\000"}, omniscience = true, get_MC = 0x59d5c0 <sea_overlap_move>, unknown_MC = 6, get_TB = 0x59cc30 <no_fights>, get_EC = 0x4320f0 <prefer_short_stacks>, can_invade_tile = 0x574940 <player_can_invade_tile>, get_zoc = 0, is_pos_dangerous = 0, get_moves_left_req = 0, get_costs = 0, data = 0x7fffd8946070}, land_scale = 15, sea_scale = 3, combined = {start_tile = 0x21e08d8, moves_left_initially = 45, fuel_left_initially = 1, move_rate = 45, fuel = 1, owner = 0x1fb6df0, uclass = 0xa398a0, unit_flags = { vec = "\000\000\000\000\000\000\000"}, omniscience = true, get_MC = 0x59c220 <amphibious_move>, unknown_MC = 6, get_TB = 0x59c170 <amphibious_behaviour>, get_EC = 0x59c0b0 <amphibious_extra_cost>, can_invade_tile = 0x574940 <player_can_invade_tile>, get_zoc = 0, is_pos_dangerous = 0x59c010 <amphibious_is_pos_dangerous>, get_moves_left_req = 0, get_costs = 0, data = 0x7fffd8945ed0}} land_risk_cost = {base_value = 60, fearfulness = 1820.4444444444443, enemy_zoc_cost = 1310720} sea_risk_cost = {base_value = 50, fearfulness = 364.0888888888889, enemy_zoc_cost = 1310720} #9 0x000000000042ae1a in aiferry_gobyboat (pplayer=0x1fb6df0, punit=0x1f4b660, dest_tile=0x21da8f0) at aiferry.c:771 bodyguard = (struct unit *) 0x0 ferryboat = (struct unit *) 0x1f508e0 __FUNCTION__ = "aiferry_gobyboat" #10 0x000000000043319b in ai_gothere (pplayer=0x1fb6df0, punit=0x1f4b660, dest_tile=0x21da8f0) at aitools.c:285 __FUNCTION__ = "ai_gothere" #11 0x00000000004b7337 in ai_military_attack (pplayer=0x1fb6df0, punit=0x1f4b660) at aiunit.c:1820 dest_tile = (struct tile *) 0x21da8f0 id = 7104 ct = 10 pcity = <value optimized out> start_tile = (struct tile *) 0x21e08d8 __FUNCTION__ = "ai_military_attack" #12 0x00000000004b8bb7 in ai_manage_military (pplayer=0x1fb6df0, punit=0x1f4b660) at aiunit.c:2145 id = 7104 __FUNCTION__ = "ai_manage_military" #13 0x00000000004badd7 in ai_manage_unit (pplayer=0x1fb6df0, punit=0x1f4b660) at aiunit.c:2330 bodyguard = (struct unit *) 0x0 is_ferry = <value optimized out> __FUNCTION__ = "ai_manage_unit" #14 0x00000000004295ef in ai_manage_ferryboat (pplayer=0x1fb6df0, punit=0x1f508e0) at aiferry.c:1049 boss = (struct unit *) 0x1f4b660 ptile = <value optimized out> pcity = <value optimized out> sanity = 249 unit_data = (struct unit_ai *) 0x1f509f0 __FUNCTION__ = "ai_manage_ferryboat" #15 0x00000000004baeca in ai_manage_unit (pplayer=0x1fb6df0, punit=0x1f508e0) at aiunit.c:2310 bodyguard = (struct unit *) 0x0 is_ferry = true __FUNCTION__ = "ai_manage_unit" #16 0x00000000004bb8dd in ai_manage_units (pplayer=0x1fb6df0) at aiunit.c:2436 punit = (struct unit *) 0x1f508e0 punit_index = 185 punit_size = 200 __FUNCTION__ = "ai_manage_units" #17 0x0000000000436209 in ai_do_first_activities (pplayer=0x1fb6df0) at aihand.c:482 No locals. #18 0x000000000040d97d in srv_main () at srv_main.c:684 __FUNCTION__ = "srv_main" #19 0x0000000000404819 in main (argc=4, argv=0x7fffd8946bd8) at civserver.c:372 inx = 4 showhelp = false showvers = false option = <value optimized out> __FUNCTION__ = "main" (file #10638) _______________________________________________________ Additional Item Attachment: File name: freeciv-T0305-Y01618-auto.sav.bz2 Size:75 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16775> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev