Follow-up Comment #4, bug #13679 (project freeciv): I debugged this to find at least one of the problems.
When starting positions are inserted to hash, tile pointer (memory address) is used as key -> different bucket is used when tile memory is allocated from different address -> iteration over all starting positions return them in different order -> starting positions are allocated to players in different order. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13679> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev