Follow-up Comment #6, bug #13679 (project freeciv): No, I don't use scenarios. Problem is very much reproducible here. I'm attaching autogame, though I don't see how some seeds could trigger the bug and others not. Number of players do matter. More players -> more startpositions generated -> more possible orders they appear in.
I'm also attaching fix that I'm currently testing. (file #11996) _______________________________________________________ Additional Item Attachment: File name: TileHashKey_13679.diff Size:2 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13679> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev