Hi Vincent, The points you raise in this email is for the whole Freeciv community to discuss. As such, I'm forwarding this to the freeciv-dev at gna.org mailing list.
Regards, Daniel Markstedt On Wed, Feb 9, 2011 at 11:55 PM, me <mrge...@gmx.de> wrote: > Dear Sir, > > I love strategy games like Civilization, Supreme Ruler 2020, Europa > Universalis, Medieval Total War.. > > I can point out the things I like about them, but I guess as strategy gamer > yourself you already know, > so I'll point out differences between them. > > Civilization covers a large time span from 4000BC to 2100 AD. It's less > combat orientated but more in > the sense of building cities/country while maintaining a nice combat force > to conquer and expand. > not many tech, not much reality related, as close to make it look real, but > not really. > > SSupreme ruler 2020 is mostly combat tactics orientated on the large scale, > continent/country wise, > it's not about building up your country, industries(well some raw buildup) > but mostly getting your > army effective, conquer and win. It has a very small time span to play, but > technological advancement > is very close to reality, each new development doesn't give you HUGE MEGA > boosts as in civ(which in > real life is the case for most techs, only few major breakthroughs are > really that much a difference, mostly > covered in civilization) but supreme ruler also includes the minor changes.. > it has thousands of unique units for each country.. > it maintains fast playable even on a large map of thousands of tiles.. > it has sophisticated supply lines, and combat tactics including very > sophisticated politics, economics, trade > > Europe Universalis plays combats not as single units, but in the sense of > battle groups, also it's lands are > not hex based, but area based.. you conquer not per tile, but per area.. it > is also from the time span limited > but not as supreme ruler 2020 in the modern age, but europe between the dark > ages and enlightning.. > > Medieval Total war, kinda same, not as great as civ of course, but it has a > nice feature, allowing you > to play combats on battle fields in a 3d scene.. Youi can choose auto-AI for > battles(civ style) but can > also go into the game, using the trees, forest, hills, rivers, walls, wind > etc for your combat advantages, > or disadvantages.. ie. a smart player can win even of an inferior opponent > by using the natural elements > smart or keep your army in the proper formation.. > > > well, I think you can feel what I'm aiming at? > How about combining those elements in 1 game.. > Fast! > 3D! > Tech-Tree reality orientated! > For those who like micro managing war battles, a 3d scenery for the big > important battles! > etc etc... > > Now the point is, I and some friends of mine do know programming in c++ and > c#, we'd prefer to go > for c++ as it will be faster, and where thinking about porting freeciv in a > 3d environment.. > > since the job will be huge and take years of development, we need dedicated > people to help us, > or we can help, anyway, to be sure the project won't die. > In your freeciv community we have these people... > > So the idea was, we put a nice 3d engine over freeciv, while you guys keep > maintaining the good work > you've done, and based on that, we can create a new freeciv 3 > > I saw many people work on freeciv, but I'm not sure what is your goal, > objectives, > and if you would agree to our idea of an "ultimate" freeciv3d > advancted combat tactics > advanced 3d landscape with 3d effects on battle outcome > advanced economics, instead of civ non realistic rules.. > supply lines > > also we want advanced resource systems.. > resources placed on an earth map like in reality, > and advance international trading system like in reality with supply and > demand making the price > resources needed as per tonnage, barrel, etc.. > raw resources (oil) needs to be refined to get other resources.. gasoline, > monomer, etc.. > those on their turn can be turned into plastics, etc.. > > the idea is, the resources on the planet are limited as in reality.. > BUT, as you gain future techs, you get recycling, you can go dig in your > waste deposits.. > energy economy will slowly turn to solar, Hydrogen, etc.. > > > In short:"we want a true civilization simulation in a nice 3 d package" > > Now the question is:would your team members be interested leveling freeciv > up to the next dimension, > or does this go beyond the objectives of the freeciv community? > > Yours faithfully, > Vincent Veldman > > > _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev