Follow-up Comment #1, bug #17969 (project freeciv):

In 2.3.0-beta4 the garrisoning is better, but sometimes when an AI is under
heavy assault (my Frigates vs. his Phalanxes), the AI inexplicably abandons
cities and allows for a complete walk-in.  This doesn't typically save the
lives of the units either, as they often move to exposed ground, don't really
prevent the taking of other cities, and also the capture of a city usually
causes some supported units to die.  Basically the AI suddenly gives away some
cities, even though staying in place and doing nothing would be a better
defense.


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