Follow-up Comment #2, bug #18755 (project freeciv): Changing the "small display" option just changes how much space is allowed for the minimap. Depending on the map size, that may be enough to add/remove scrollbars.
> either the whole map should be shrinked enough fit however > small space it has (well at least ~60px) I think the shrinking logic is far from perfect, but as of 2.3.x, Freeciv supports maps where even a 1 pix/tile minimap would be too large to be sensible; and a minimap that doesn't have at least one pixel per tile doesn't seem very useful. So it's got to be a viewport sometimes. > or it should behave like a view-port (like interactive real > world map sites) that pushes aside when dragging & dropping > inside of it ; in either case not needing scroll bars. Not sure what you mean by dragging and dropping; there are no drag-and-drop operations in Freeciv involving the minimap. I agree that scrollbars you can interact with are unnecessary, but I think that scrollbars, or something like them, are useful to show what proportion of the whole map the minimap is a viewport onto; unlike Google Maps, you don't necessarily already have a good idea what the whole thing looks like. If they're not interactive, they could stand to be a lot narrower. I did once look at rationalising all this in bug 17825 <http://gna.org/bugs/?func=detailitem&item_id=17825#comment1>, but I couldn't work out exactly what the right design was -- only that what we have today isn't it ;) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18755> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev