Follow-up Comment #2, bug #19850 (project freeciv):

Let's say we just replace the linear effect of veteran level in
diplomat_success_vs_defender() with power_fact in a simple-minded way.

To replicate the S2_3 default ruleset behaviour I think you'd need these
ruleset declarations (untested):


veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
veteran_raise_chance = 50, 33, 20, 0
veteran_power_fact = 100, 105, 110, 115


To approximate the (current) S2_4 behaviour:


veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
veteran_raise_chance = 50, 33, 20, 0
veteran_power_fact = 100, 104, 109, 115



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