Follow-up Comment #2, bug #19850 (project freeciv): Let's say we just replace the linear effect of veteran level in diplomat_success_vs_defender() with power_fact in a simple-minded way.
To replicate the S2_3 default ruleset behaviour I think you'd need these ruleset declarations (untested): veteran_names = _("green"), _("veteran"), _("hardened"), _("elite") veteran_raise_chance = 50, 33, 20, 0 veteran_power_fact = 100, 105, 110, 115 To approximate the (current) S2_4 behaviour: veteran_names = _("green"), _("veteran"), _("hardened"), _("elite") veteran_raise_chance = 50, 33, 20, 0 veteran_power_fact = 100, 104, 109, 115 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19850> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev