URL: <http://gna.org/bugs/?20744>
Summary: Recursive wipe_unit() saving drowning units from calling wipe_unit() Project: Freeciv Submitted by: cazfi Submitted on: Fri 19 Apr 2013 11:52:39 AM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0, 2.5.0, 2.6.0 _______________________________________________________ Details: Haven't tried to setup test case, but when reading wipe_unit() refactoring from patch #3804 (use unit lists to store drowning units instead of just having count of them and then rechecking which units they are) it occurred to me that recursively called wipe_unit() might handle those units calling wipe_unit() has counted to its 'drowning' counter, meaning that the counter value is not correct (in practice: counter instructs to wipe units as drowning ones even after all have been saved) Using the lists the way refactoring part of patch #3804 does avoids such problems. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20744> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev