URL: <http://gna.org/patch/?4406>
Summary: players_in_same_range() and other refactoring Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 19:13:44 2014 Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: Some refactoring in requirements.c on the way to patch #4388. * Invent new players_in_same_range() for use in the various functions that look for player with some property within a requirement range. Not saving much yet, but it will when REQ_RANGE_TEAM is added. * Rework buildings_in_range() 'survives' to use a switch statement. * Factor out is_achievement_in_range() Untested so far. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4406> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev