Follow-up Comment #7, patch #4405 (project freeciv): Mm, it's true that this proposed bit of the script API sticks out like a sore thumb.
However, in general, I'd like to find a sustainable way for ruleset authors to override automatic help text where it isn't helpful or could use more description. I think this has to be in a bit of the ruleset that allows expressive specification of conditions. The two places we have like that are the effects system (which is better suited to specifying combinatorial conditions, rather than transitions like this) and Lua scripting. So this proposal was a concrete example of that sort of thought. I'm still a bit sceptical that we can come up with automatic text that encompasses both "WOW all your cities have free railroads" from "The two of your thirty cities that happened to be on rivers got free bridges" (the latter doesn't really warrant talking excitedly about new hope sweeping like fire), without it ending up rather specific to our existing rulesets. However, I think it probably is too late to do anything for 2.5 (I have no candidate patch). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4405> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev