Follow-up Comment #1, patch #4043 (project freeciv): Perhaps tilesets should have some compatibility string, and rulesets have an indicator of which tileset they prefer. In the event of an incompatible tileset (checked by compat string, rather than expensive confirmation that all sprite tags can be found), the client checks all the tilesets in the available directories, and loads a compatible one.
Unfortunately, because the server always starts with the default ruleset (currently classic), this might make it irritating to test alternate tilesets for rulesets incompatible with the default tileset, as the requested tileset would be lost on server start, and the client would then choose the first available compatible tileset with the newly selected ruleset (which then requires the user to change tilesets in the client to the selected one). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4043> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev