Follow-up Comment #18, patch #4936 (project freeciv): I like this latest patch. I did not find any error.
>One of the reasons I went into this detail originally was to investigate comments from a friend that late-game military victory seems basically impossible without nukes; I wanted the real numbers to compare to classic. But that's a topic for elsewhere. Thats is an interesting topic, let me a short answer here. I agree that this ruleset makes it easier to defend your cities. It was on purpose to try to make challenging to conquer cities to the AI. Longturn players agree that it is hard to get a military victory, but still possible. In my opinion, the special ability of bombers to damage all the units in the tile, allows to conquer any city, no matter how well defended. Now I think about it, there is one important rule that I changed for v2.5 some time ago, and would be important to remark in the help: Big land units do not get defense bonuses from terrain. So, people playing v2.4 could find it even harder to conquer cities defended by mech inf. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4936> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev