URL: <http://gna.org/patch/?6457>
Summary: Server to support packet_unit_load to adjacent tile Project: Freeciv Submitted by: cazfi Submitted on: Wed 21 Oct 2015 06:58:58 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 _______________________________________________________ Details: Change the server side (-> network protocol in a sense that such request is no longer invalid) so that cargo to be loaded to specified transport with packet_unit_load needs not to be on the same tile yet, but if it's in adjacent tile it will try to move to the transport tile. Similarly the unit might be loaded to another transport where it's first unloaded from. This way the client can control also what transport cargo enters when the loading happens on the shore so that the cargo unit cannot move to the ocean tile without getting automatically loaded to some transport. This is a prerequisite for proper unit loading UI: _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Wed 21 Oct 2015 06:58:58 AM EEST Name: LoadAdjacent-S2_6.patch Size: 2kB By: cazfi <http://gna.org/patch/download.php?file_id=25379> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6457> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev