URL:
  <http://gna.org/patch/?6457>

                 Summary: Server to support packet_unit_load to adjacent tile
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Wed 21 Oct 2015 06:58:58 AM EEST
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0, 3.0.0

    _______________________________________________________

Details:

Change the server side (-> network protocol in a sense that such request is no
longer invalid) so that cargo to be loaded to specified transport with
packet_unit_load needs not to be on the same tile yet, but if it's in adjacent
tile it will try to move to the transport tile. Similarly the unit might be
loaded to another transport where it's first unloaded from.

This way the client can control also what transport cargo enters when the
loading happens on the shore so that the cargo unit cannot move to the ocean
tile without getting automatically loaded to some transport. This is a
prerequisite for proper unit loading UI:




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Wed 21 Oct 2015 06:58:58 AM EEST  Name: LoadAdjacent-S2_6.patch  Size:
2kB   By: cazfi

<http://gna.org/patch/download.php?file_id=25379>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?6457>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to