URL: <http://gna.org/bugs/?23957>
Summary: pollution during disorder Project: Freeciv Submitted by: log65536 Submitted on: Wed 21 Oct 2015 11:15:37 PM JST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: A city is in disorder and produces no shields. In the gtk2 client, city dialog, the pollution value is displayed as positive (like it would be without the disorder), but the tooltip on mouse-click shows 0 pollution from shields and 0 pollution from citizens adding up to 0 total pollution. Which is the correct value? Attached savegame verifies that tiles do get polluted on Turn Done. So the tooltip is in error, though I would think that it is more logical than the actual server behavior. You don't produce, you don't burn the fuel, no harmful gasses should get released at all. If there are units with shield upkeep, the tooltip shows their shields as generating pollution, which is only fair; this production actually does occur during disorder. So I would vote for a rule change to embrace the tooltip calculation but just fixing the tooltip is fine too. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Wed 21 Oct 2015 11:15:37 PM JST Name: TheIronPlanet.sav.bz2 Size: 5kB By: log65536 <http://gna.org/bugs/download.php?file_id=25380> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23957> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev