Follow-up Comment #2, bug #24194 (project freeciv): Here the case seems to be that: 1) City A is border source for a tile worked by city B 2) Enemy conquers City A, causing city B to stop working that one tile no longer within borders and getting 'needs_arrange' state 3) As part of the same city A conquest handling, sync_cities() tries to send also the city B, before it has had opportunity to fix itself
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