Follow-up Comment #2, bug #24194 (project freeciv):

Here the case seems to be that:
1) City A is border source for a tile worked by city B
2) Enemy conquers City A, causing city B to stop working that one tile no
longer within borders and getting 'needs_arrange' state
3) As part of the same city A conquest handling, sync_cities() tries to send
also the city B, before it has had opportunity to fix itself

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?24194>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to