Update of bug #24319 (project freeciv):

                Category:                    None => editor                 
         Planned Release:                         => 2.6.0, 3.0.0           

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Follow-up Comment #3:

Are the random seeds the only settings that change their value automatically
from what they are set to?
In S2_6+ this is also an issue in relation to 'defaultness' of a setting. Is
seed value explicitly set to 0 automatically changed to 992788471 considered
to be in default value (OTOH, 'defaultness' information might provide a way
for making the fix a bit easier way)
In any case, we should not lose support for explicitly set reproducibility
when fixing this (not replacing one bug with another)

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