URL: <http://gna.org/patch/?6884>
Summary: Server settings to scale map-size-related effects Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 02:21:59 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Currently there are some game effects that depend on map distance in a way that is fixed in a given ruleset. This means that someone setting up a game cannot adjust the balance to match the map size. For instance, I think trade route bonuses can get silly on a large map. Having some simple scaling settings (similar to sciencebox, etc) would make it possible for server operators or single players to tweak the rules without hacking on the ruleset. Off the top of my head: * Trade route bonuses * Corruption/waste by distance from Gov_Center The idea would be that everything would be scaled linearly, so this factor would be applied at some appropriate point after any ruleset effects, etc. (One day it might be nice to allow the ruleset to automatically adjust to the size of the map, but this will do for now.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6884> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev