URL:
  <http://gna.org/bugs/?24961>

                 Summary: Client freezes when connecting to local server
                 Project: Freeciv
            Submitted by: louis94
            Submitted on: jeu. 11 août 2016 01:26:10 UTC
                Category: client
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.5, trunk
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 
 Contains string changes: None

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Details:

Reported by GriffonSpade on the forum
(http://forum.freeciv.org/f/viewtopic.php?f=8&t=859&p=8101#p8101)

I found two ways to reproduce:

* Start a local server
* Open the client
* On the start page, choose "Connect to network game"
** Click on the local server in the list
** In the "host" box, replace "localhost" with your computer's name
* Hit "Connect"
* Client is frozen

Affects at least Gtk3 and Qt clients, in versions 2.5.5, S2_5 and trunk. Looks
like it's related to the computer name not being "localhost".

Common stack trace:
++
#0  0x00007ffff76e540d in connect () from /usr/lib/libpthread.so.0
#1  0x000000000049e394 in try_to_connect (username=<optimized out>,
errbuf=<optimized out>, errbufsize=<optimized out>) at clinet.c:228
#2  0x000000000049e200 in connect_to_server (username=0x90ac20 <user_name>
"me", hostname=<optimized out>, port=<optimized out>, errbuf=0x7fffffffd040
"", 
    errbufsize=512) at clinet.c:270
--




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