URL: <http://gna.org/bugs/?24961>
Summary: Client freezes when connecting to local server Project: Freeciv Submitted by: louis94 Submitted on: jeu. 11 août 2016 01:26:10 UTC Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5, trunk Discussion Lock: Any Operating System: Any Planned Release: Contains string changes: None _______________________________________________________ Details: Reported by GriffonSpade on the forum (http://forum.freeciv.org/f/viewtopic.php?f=8&t=859&p=8101#p8101) I found two ways to reproduce: * Start a local server * Open the client * On the start page, choose "Connect to network game" ** Click on the local server in the list ** In the "host" box, replace "localhost" with your computer's name * Hit "Connect" * Client is frozen Affects at least Gtk3 and Qt clients, in versions 2.5.5, S2_5 and trunk. Looks like it's related to the computer name not being "localhost". Common stack trace: ++ #0 0x00007ffff76e540d in connect () from /usr/lib/libpthread.so.0 #1 0x000000000049e394 in try_to_connect (username=<optimized out>, errbuf=<optimized out>, errbufsize=<optimized out>) at clinet.c:228 #2 0x000000000049e200 in connect_to_server (username=0x90ac20 <user_name> "me", hostname=<optimized out>, port=<optimized out>, errbuf=0x7fffffffd040 "", errbufsize=512) at clinet.c:270 -- _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24961> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev