Michael Bauer writes: > Thanks very much for the gmo file - worked fine! I just hope the process > is easier for a full release...
On Windows, the installation should be easier -- "gd" should come up in the list of optional language packs in the installer. I'm less sure about bringing the language into use; I think you probably have to go into Windows' settings and set the LANG environment variable (not via Command Prompt as I did, that was a temporary hack), hardly a user-friendly process. Anyone know of an easier way? > Some menu items like Yes/No, Cancel/OK were in English, I assume that is > down to us cheating with this pre-release and that as long as they're > translated, they'll appear in Gaelic? As Sini suggests, I suspect that the localisation for Gtk default labels is part of Gtk, not Freeciv, so is not a side effect of the "cheating" -- if you installed the "gd" language in the installer (assuming it comes up in the installer!, I haven't checked, report a bug if not), and you didn't get translated stock labels, then I suspect the same will be true in the final release. For most languages, Gtk has already been localised long before Freeciv has, so it Just Works. I can imagine that that may not be true for Scottish Gaelic if you haven't done it :) or if it's only been done recently. I fear it will not be possible to fix this by Tuesday. Even if you go to the Gtk project and localise it, it would take time for the new localisation to percolate into the version of Gtk we build the Windows version against (which is at least in our control) and into Linux distributions (which are not). > My other question(s) will probably betray the fact the last time I > really played this it was still Civ and not yet Freeciv... > - are there supposed to be sound effects? Simple sound effects ship with Freeciv. I haven't tested them on Windows myself recently. Check on Game > Options > Local client, on the Sound tab; the "Soundset" should be "stdsounds", and "Sound plugin" should be, er, something other than "none". > - In the tree some techs don't seem to have pics, that happens when they > get squeezed out by space, yes? The pictures on the tech tree are of the things the techs enable (units, buildings, etc), not of the techs themselves. Techs which don't enable anything in themselves (such as Alphabet) thus don't get pics. _______________________________________________ Freeciv-i18n mailing list [email protected] https://mail.gna.org/listinfo/freeciv-i18n
