On Sat, 18 Aug 2012 10:23:59 AM Michael Vehrs wrote:
> I have just submitted some preliminary code for implementing the
> mercenary force requested in PF#1994897. For the moment, the mercenary
> force has the same (arbitrary) size in all difficulty levels, since I
> don't know how the original game handled these mercenaries. I also don't
> know how to handle the men of war. If they were part of the mercenary
> force, there would be no problem. But if they are not, then we need to
> instantiate a foreign force, force that force to dump its land units
> near some colony and change the owner of the units on delivery.
> Thereafter, the naval units would have to sail away somehow. Any
> suggestions?

The PF report does not give us a lot of clues.  It would seem logical that the 
whole force start as a different nation, perhaps as the REF of a European 
nation that has withdrawn from the New World, although if Col1 used Denmark 
perhaps we should just pick some other non-standard entity (Scotland?, 
Hanseatic League?, Holy Roman Empire?).  I suspect we are going to need 
another AI Mission to handle this (I am just revising IndianBringGiftMission 
and IndianDemandMission which have some similarities).

Cheers,
Mike Pope

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