On Sat, 10 Aug 2013 09:35:32 +0200
Michael Vehrs <michael.bursc...@gmx.de> wrote:
> Recently, I attempted replacing the current equipment-based model with a 
> role-based model. The required changes are pervasive and are certain to 
> introduce any number of bugs. Therefore, I propose a gradual migration. 
> As a first step, the Role enum could be replaced with a Role class. This 
> is not too difficult, but provides no immediate benefits. The next step 
> would be to introduce methods to convert between equipment and roles, so 
> that all methods getting and setting equipment could be gradually 
> migrated, starting with the combat model, for example. Does that sound 
> reasonable?

Perfectly, and it needs to be done as the Unit.Role enum is pretty hacky.
Unfortunately I have been making things harder lately by adding new
routines therein. Hopefully the results are at least cleaner and expose
underlying assumptions.  A further change I have in mind is to drop the
"equipUnit" message (which does arbitrary equipment changes) in favour of a
"changeRole" message which would confine itself to changes between the
known role-equipments.  The intent being to make role changes effectively
atomic to the client, avoiding the possibility of partial equipment
changes and then allowing some AI code cleanup.

Cheers,
Mike Pope



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