On 01/12/2014 11:20 AM, Michael T. Pope wrote:
> BR#2643 is a new interesting fail following the role changes.  The
> game contains a REF unit that is an armed FreeColonist.  The REF has
> captured a large city, and it looks like the AI is now smart enough to
> arm loose units and use them against the pesky rebels, which I think
> is fair enough.  The trouble is that armed REF units have the
> "infantry" role, so the resource lookup for a suitable image is
> failing (we have:
>
> model.unit.freeColonist.image=resources/images/units/freeColonist.png
> ...
> model.unit.freeColonist.soldier.image=resources/images/units/soldier/soldier.png
> ...
> model.unit.kingsRegular.image=resources/images/units/kingsRegular.png
> ...
> model.unit.kingsRegular.infantry.image=resources/images/units/infantry/kingsRegular.png
>
> ...but not "model.unit.freeColonist.infantry.image").
>
> The bug reporter is playing from trunk, so I do not want to see him
> blocked by something where there is a simple workaround, so I have
> committed the obvious quick-and-dirty solution of adding "infanty" and
> "cavalry" resources for the ordinary units (git.abefb2d).
>
> However this does not strike me as the Right Thing.  What is the Right
> Thing?  Try alternate roles if resource lookup fails?  Do not use
> "infantry" for non-KingsRegulars?
>
> Cheers,
> Mike Pope

I'm not sure, but I don't think the REF arms colonists in the original 
game. A case of WWCID, I think.


Regards

Michael



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