On 01/12/2014 11:20 AM, Michael T. Pope wrote: > BR#2643 is a new interesting fail following the role changes. The > game contains a REF unit that is an armed FreeColonist. The REF has > captured a large city, and it looks like the AI is now smart enough to > arm loose units and use them against the pesky rebels, which I think > is fair enough. The trouble is that armed REF units have the > "infantry" role, so the resource lookup for a suitable image is > failing (we have: > > model.unit.freeColonist.image=resources/images/units/freeColonist.png > ... > model.unit.freeColonist.soldier.image=resources/images/units/soldier/soldier.png > ... > model.unit.kingsRegular.image=resources/images/units/kingsRegular.png > ... > model.unit.kingsRegular.infantry.image=resources/images/units/infantry/kingsRegular.png > > ...but not "model.unit.freeColonist.infantry.image"). > > The bug reporter is playing from trunk, so I do not want to see him > blocked by something where there is a simple workaround, so I have > committed the obvious quick-and-dirty solution of adding "infanty" and > "cavalry" resources for the ordinary units (git.abefb2d). > > However this does not strike me as the Right Thing. What is the Right > Thing? Try alternate roles if resource lookup fails? Do not use > "infantry" for non-KingsRegulars? > > Cheers, > Mike Pope
I'm not sure, but I don't think the REF arms colonists in the original game. A case of WWCID, I think. Regards Michael ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers