On 03/09/2014 05:28 AM, Michael T. Pope wrote: > On Wed, 05 Mar 2014 07:04:50 +0100 > Michael Vehrs <michael.bursc...@gmx.de> wrote: >> All right, then. Let the players use everything implemented and complain >> about what is still lacking. What, no Southern Cross? What, no _Southern >> Cross_ (confederate flag, fimbriated saltire with stars)? > :-). I will ask my US-southern-resident in-laws what they think. Or > perhaps not.
Yes, better not. The question is how and where to display the flag, however. > >> [multi-tiling] >> In order to do this properly, we probably need to figure out how to >> define virtual tiles that span more than one image, however. Something >> like this might do: >> >> <tiles terrain="plains"> >> <tile image="random_tile.png" /> >> <virtual-tile x="3" y="2"> >> <tile image="top_left_tile.png" /> >> <tile image="top_center_tile.png" /> >> ... >> </virtual-tile> >> </tiles> >> >> The map generator might then scan the map for regions of identical tile >> types large enough to place a virtual tile before filling up the rest >> with random tile variants. > I looked at a random map, and I would be surprised if there are many 2x2 > land tiles groups with the same type, other than in mountain ranges. Would > we be better off teaching the map generator to generate larger uniform > regions? That would be more realistic, but less Colonization-compatible, I'm afraid. However, hills, mountains and ocean tiles might already profit from such composite tiles. > > > Meanwhile, the release show stopper list is nearly empty. I have a bunch > of "stupid AI tricks" to investigate, but only intend to fix them > immediately where simple. The only real blocker left is production > display breakage which I am leaving until last. However, if you happen to > have a free moment:-), I am baffled by the graphics issue in BR#2580, which > would be nice to have fixed. > > Cheers, > Mike Pope I'll try to have a look at it. Regards Michael ------------------------------------------------------------------------------ Subversion Kills Productivity. Get off Subversion & Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951&iu=/4140/ostg.clktrk _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers