On 03/09/2014 05:28 AM, Michael T. Pope wrote:
> On Wed, 05 Mar 2014 07:04:50 +0100
> Michael Vehrs <michael.bursc...@gmx.de> wrote:
>> All right, then. Let the players use everything implemented and complain
>> about what is still lacking. What, no Southern Cross? What, no _Southern
>> Cross_ (confederate flag, fimbriated saltire with stars)?
> :-).  I will ask my US-southern-resident in-laws what they think.  Or
> perhaps not.

Yes, better not. The question is how and where to display the flag, however.

>
>> [multi-tiling]
>> In order to do this properly, we probably need to figure out how to
>> define virtual tiles that span more than one image, however. Something
>> like this might do:
>>
>> <tiles terrain="plains">
>>     <tile image="random_tile.png" />
>>     <virtual-tile x="3" y="2">
>>       <tile image="top_left_tile.png" />
>>       <tile image="top_center_tile.png" />
>>       ...
>>     </virtual-tile>
>> </tiles>
>>
>> The map generator might then scan the map for regions of identical tile
>> types large enough to place a virtual tile before filling up the rest
>> with random tile variants.
> I looked at a random map, and I would be surprised if there are many 2x2
> land tiles groups with the same type, other than in mountain ranges.  Would
> we be better off teaching the map generator to generate larger uniform
> regions?

That would be more realistic, but less Colonization-compatible, I'm 
afraid. However, hills, mountains and ocean tiles might already profit 
from such composite tiles.

>
>
> Meanwhile, the release show stopper list is nearly empty.  I have a bunch
> of "stupid AI tricks" to investigate, but only intend to fix them
> immediately where simple.  The only real blocker left is production
> display breakage which I am leaving until last.  However, if you happen to
> have a free moment:-), I am baffled by the graphics issue in BR#2580, which
> would be nice to have fixed.
>
> Cheers,
> Mike Pope

I'll try to have a look at it.


Regards

Michael


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