On Wed, 25 Feb 2015 14:54:50 -0600 Caleb Williams <cale...@gmail.com> wrote: > Re 2764: While I still believe that a discovered tile should display the > road tile as it appears when all titles are discovered, this isn't the > biggest deal. I guess I do a Col1 screenshot on the issue.
That would be convincing. > Re 2801: I do not recall seeing this recently. I would say this is fixed. Set to Pending. > Re 2809: I only ever saw this issue once. I was never able to replace it. I am pretty sure the fix is good. Setting to Pending. > Re 2796: I have never personally seen this bug in one of my games. That is encouraging. It seems to be very easy to trigger for some people, which suggests it is either the iterator issue that is fixed in trunk or a Java bug. > Re 2793: I've looked at StringTemplate.java > at src\net\sf\freecol\common\model and there certainly isn't > an implementation of MigLayout within that file. Why should there be one? StringTemplate is a low level i18n-handler. It builds text messages, but all the actual display where layout is a consideration is done in UI routines. > Re 2800: This only ever happened once and I have no idea how to reproduce > it. > > Re 2803: I never had a chance to test how this works on multi-screen > desktop computer. I'll take a look later this week (hopefully) to see if I > can reproduce the case at least. I would not rush on these. They can wait for the Grand Unified FreeCol UI Redesign. > Re 2772: A small, but useful feature that could help improve the user > experience and gameplay. Patience:-). Its next after BR#2813 unless there are developments on the nastier ones. > Re 2813: Thanks for looking into this. I'll have to do more testing I guess. That would be most helpful. The precise circumstances where the messages fail is not obvious. I am suspicious this was broken back in 0.10.7, but until your report I could never convince myself it was really happening, and more serious bugs intervened. Cheers, Mike Pope
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