Hi, > > It won't break anything. > > And i promise you that if we still find out it does, i will fix that very > > soon! > > But if you insist for a global value only at first, > > OK, now I understand *why* you want to do this, I can see that asking to > go first to a global setting is not a good way to test it properly. > Scratch that idea. > > > > Finally, the patch is way too complex, as it bundles several > > > separable pieces of functionality. > > > > Yeah, i thought that myself too. But since the new colonist suppression > > is reproduction related just like the breeding, they have to be > > on the same panel: Reproduction. > > OK, this is where I am still not convinced. There is a high level > similarity perhaps, but the internal mechanism is very different.
I really like having options to adapt applications to my needs, but I have to object to putting more and more of them into the game. We just experienced first hand that more options mean less testing and more hidden bugs, as we just used the premade maps for testing and forgot to thoroughly check the maps the map generator produced, resulting in a broken release. And this is not the only time this happened. Mike, Caleb and me seemed to all like the classic colony labels more than the new style and always had that option set that way. Then one day I thought I should check if the modern labels look right and guess what, the text was not aligned correctly and noone saw it -- for months. Recently, I tried using the Classic FreeCol UI mod and immediately saw there was a glaring problem with the dialog backgrounds not being set correctly. The InfoPanel text is also partially overlapping the frame of the classic skin, but thats tolerable. There have been other longstanding problems with mods, which I only found as I was trying to keep them compatible to the resource key changes. Shortly before 0.11.4 I was checking on another bug I just found and saw, that font loading for Russian was broken and that also affected all Asian languages with local glyphs. We simply do not have enough people testing the game for all the included options to be kept working, adding more options will only make it worse. Regards, wintertime ------------------------------------------------------------------------------ _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers