On Fri, 9 Dec 2016 03:04:37 +0100 "Enrico Weigelt, metux IT consult" <enrico.weig...@gr13.net> wrote: > I'm just having a look at ServerPlayer::csKill(). IIRC it sends out > CS'es for all the individual changes caused by killing a player, eg. > removing it's settlements, diplomatic relationships, etc. > > Do we really need that traffic at all ? Why not just sending a kill > player notification the clients and let them do all the cleanup on > their own ?
Why pick on csKill? All of the cs*() routines work like that. FreeCol is very much a client-server application --- the client sends requests, and the server tells it what happened (as minimally as reasonably possible). I do not see the point in doing kill processing in the client, because the server has to do it anyway, so you are just duplicating effort. Worse still, back when I joined FreeCol (around 0.7.3?) there *was* more client side processing, and we had a continual run of client-server desynchronization bugs, where the client did something slightly different from the server. Having fixed a lot of those I have no wish to return to that mode. It is a good thing for the FreeCol client to be dumb. Every time I have run any performance profiling, the limiting routines are in the graphics/map display. That is where the client needs to be putting its effort. Cheers, Mike Pope
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