Hi folks,
I'm just having a look at ServerPlayer::csKill(). IIRC it sends out CS'es for all the individual changes caused by killing a player, eg. removing it's settlements, diplomatic relationships, etc. Do we really need that traffic at all ? Why not just sending a kill player notification the clients and let them do all the cleanup on their own ? --mtx ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today.http://sdm.link/xeonphi _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers