Hi Blake and Winter, Sorry for a slow reply. Thank you for plenty of info and some very good points. I personally think that having number of muskets and horses displayed is not a cheat. It was present in the original Colonization, which was pretty balanced. If we know the military strength of nations in Foreign Advisor, then knowing the strength of Indian nations would be something similar. Actually knowing the muskets and horses number is even less info than military strength. It is also historically accurate, the colonists met the natives all the time, seen the settlements. It was quite easy to see the relative amount of weapons/horses in the settlement or present at the individual. And of course, they were spies, informants, etc. It’s just my opinion.
Thank you, Pavel > On Aug 23, 2020, at 5:56 AM, D Blakeley <d_blake...@yahoo.com> wrote: > > Sorry for being rather slow to reply on this Pavel & Winter.. had a rough > month personally and haven't been on computer as much! > > Hmm interesting to hear the horse/weapon indian advisor stats has already > been discussed in the past and it went that way Winter! However I think > people need to tread carefully when dismissing features of the original > Colonization game (cheating or not) as you instantly alienate potential fans > looking for that feature's continuation. However if some FreeCol devs felt > Col1 feature was a cheat not worthy of being in the main FreeCol game there > there's nothing stopping Pavel from still making it and us just including it > as a 3rd party mod right? He could call it the "Extended Indian Advisor mod" > or "Indian weapon horse stats mod" or something else haha. I know I'll > certainly use it in my games! > > Pavel, Mike got back to me on this a while back in a private convo and he > reckons it shouldn't be too hard a job. So here's some useful info he gave if > you still want to have a go at it: > "OK, if it is at the advisor level we are not giving too much away. I had > a quick look at the code, and it should be a straightforward extension to > ReportIndianPanel after adding fields to NationSummary and filling them in > NationSummaryMessage." > > If you do go ahead please keep us up to date in the forums! If you get it > working and release your files there we can then include the files in the > main FreeCol download in the 3rd party mods section. :) > > If you go into your FreeCol install folder, open the data folder you'll see a > mods folder. In there is a whole bunch of existing third party mods people > have made that usually involved something really cool but didn't quite fit in > the main game so they stayed as a 3rd party mods that can be activated from > the game's main menu. Have a look at some of them to get an idea of their > structure (usually a mirror of something in the main game's resource folder > but with some custom changes that the game will load instead of the original > files if you activate the mod) and config files. Good luck! :) > > > Regards > > Blake > > On Sunday, 9 August 2020, 02:17:27 am ACST, <win...@genial.ms> wrote: > > > Hi, > > I remember this being asked a few years ago already. > IIRC the discussion back then got to, that knowing such numbers is basically > a cheat (same as knowing settlement defenders, which is also intentionally > not possible, even though Col1 had it). Then there had been the suggestion to > only have a yes/no icon in advisor for when you gave the horses/guns yourself > or you saw a unit using them, but noone cared to implement that > non-cheat-version, because it was not giving enough cheat-like information > for the person to bother. > As for 2: I guess, there had been a reason to have it like it is (maybe less > menu clutter), but that is from before the time I was interested in FreeCol. > I do not know, if it would help to have that and more people would like that? > As said, 3 is already there. It might not be in Colopedia, as it would be a > game spoiler? > > Greetings > > wintertime > > > Gesendet: Samstag, 08. August 2020 um 10:42 Uhr > Von: "D Blakeley via Freecol-developers" > <freecol-developers@lists.sourceforge.net> > An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" > <mp...@computer.org> > Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content > Writing > > In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. > Here's a picture of what it looked like. > > https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png > > <https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png> > > Was useful but far from perfect. Others can correct me on this as I'm going > by memory here but I'm pretty sure figures were rounded down to groups of 50 > so if a tribe had 178 muskets it would display 150. 127 horses would be "2 > herds" of 50. Personally I'd rather just a flat out true number and nothing > fancy like they did lol! Once again others can correct me on this but I was > never quite sure if the Col1 Indian Advisor weapon/horse numbers updated > properly when a tribe used/spent 50 of either to arm a unit. I remember it > used to annoy me when the Indian advisor would tell me a tribe had bugger all > horses & guns plus hardly any armed units on the map yet all their towns > would refuse my trade carts with them saying they had more then enough lol. > > I remember being pleased in FreeCol that the tribes were more interested in > buying weapons and horses off me than in Col1 even if I didn't see them using > them in FreeCol as much as they do in Col1 sadly. In my big game a while back > I saw quite a few mounted braves but armed braves were rare and armed mounted > braves were super rare but yup they are definitely there and not missing > Pavel. > > No native settlement population figures in Col1 that I can recall. The > advisor just gave a general settlement count. > > > Regards > > Blake > > > On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope > <mp...@computer.org> wrote: > > > On Wed, 5 Aug 2020 17:17:01 -0400 > "Mr. Pavel Koterniak" <teachermr...@gmail.com > <mailto:teachermr...@gmail.com>> wrote: > > (In regards to Indians and Indian Report) > > 1) Add the amount (number) of muskets and horse herds each tribe has. > > Where did this information appear in Col1? I have always been dubious > about for example revealing that information on the native settlement > popup, because unless you gave the natives the required horses and > muskets or have a friendly missionary in the settlement, there is no > obvious way you can tell the exact composition of their military. > Currently you can not even tell the settlement population[1]. OTOH, if you > want to add that information at the tribe level in the aggregated native > relations report, that is more defensible. We have a lot of complaints, > which I agree with, that the natives are too weak. > > > > 3) I looked through the variety of units and didn't see Warriors (Braves > > armed with muskets), Mounted Braves or Mounted Warriors. > > > You are right that there are no such dedicated unit types. But there > certainly are Mounted Braves et al. You need to understand Role.java. > > Cheers, > Mike Pope > > [1] Did Col1 reveal native settlement population? > _______________________________________________ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > <mailto:Freecol-developers@lists.sourceforge.net> > https://lists.sourceforge.net/lists/listinfo/freecol-developers > <https://lists.sourceforge.net/lists/listinfo/freecol-developers> > > _______________________________________________ Freecol-developers mailing > list Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > <https://lists.sourceforge.net/lists/listinfo/freecol-developers> > >
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