On Wed, 15 Dec 2021 16:58:05 +0100 (CET) Stefan Fellner via Freecol-developers <freecol-developers@lists.sourceforge.net> wrote: > For founding father La Salle you would usually get the stockade for all > colonies reaching population of 3. > Currently it seems that it only applies to the colonies you are currently > owning when la salle joins the congress, plus when you capture a foreign > european power's colony. > > In col1, the bonus applied to all colonies as soon as you put the 3rd > colonist in.
Are you really certain of that? We have had contrary reports which is why laSalle only effects existing colonies ATM. Let me quote (myself:-) from the WWC1D? page: ...human memory is fallible. Even long term Col1 players have been proven wrong. For example, the forums and development list have seen a long argument about food and horses; did the horses eat fish? At one point this seemed to be settled in the negative, based on multiple people's recollection, and a significant amount of work done to the production system to allow this. Then a Col1 player stepped up and posted screenshots that finally settled the matter in the positive. We really would like to avoid this back-and-forth happening again, as developer time is a really scarce resource. So if you know the answer to one of the questions, please provide the strongest supporting evidence that you can. That is not to discourage adding "I remember..." comments, but understand that is much less likely to be convincing. "I just played a game with <conditions> and it did <this>" is better, and screenshots showing the results better still. > Plus when capturing a foreign colony, which has currently more than 3 pop, > and no stockade yet, > you would first get the colony, then you could reduce pop to below 3 (or > abandon it). > The bonus would only apply after you close the colony after the capture. > I liked this feature very much in col 1 because you could abandon a potential > useless colony. Ugh. This is where Col1 has an easier time being monolithic wrt freecol's client-server structure. I really do not like adding more message types, we have quite enough of them already. I am thinking it would be better to just defer the free build until the player end of turn. It gives the colonists time to do the work:-). We already send an update at that point, so the change could easily be bundled in then. Cheers, Mike Pope
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