On Thu, 16 Dec 2021 17:49:01 +0100 (CET) Stefan Fellner <stefan.fell...@tutanota.com> wrote: >[Lots of testing]
Argh, that is indeed complex and weird. I really do not like mere exploration making implicit land claims. If we implemented that directly the native anger levels would go through the roof. > Now what do we want to do for freecol / classic ruleset? > ------------------------------------------------------------- > > I suggest the following, more clear way: > Leave the handling as it is now, claim land only if: > - Founding a colony > - Improving a tile (pioneering) > - Working a tile in the colony (potential payment / stealing of native owned > as it is) Agreed. Note also we have implemented land claims by wandering natives, however there were complaints that they claimed too much land, so native land claims occur with probability proportional to proximity to the brave's home settlement, subject to a maximum. > But, I would add the settlement ownership like I did in the patch, if a tile > get's claimed by an improvement action. Then you wouldn't loose potential > resources. Done (git.96b1cb917e). Tiles claimed by an improvement action are now owned by a neighbouring colony owned by the same player. > Maybe claim the land for settlements right away when founding the colony, but > only tiles unowned. Done as foreshadowed, with the new "Claim all tiles" game option, enabled in classic mode, disabled in freecol mode (git.1ce7690fa9). Cheers, Mike Pope
pgpQbo31Gxf62.pgp
Description: OpenPGP digital signature
_______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers