On 08/20/2014 02:57 PM, glen english wrote:


For those that know real DSPs, they'll recognize that the Cortex M4 (stm32 4...) is NOT a real DSP. It has some handy instructions, they call DSP, sure. But start throwing it alot of filtering tasks and you'll run out of cycles.
David is very much a fan of doing things on conventional processors. And I can't really say he's wrong, yes development time is the greatest expense and thus you should use what is easiest to develop upon.

We used to do a lot of specialized imaging hardware at Pixar, and we made memory systems that were as efficient to access in Y or rectangular areas as they were in X. We were always aware that Intel would make a processor to beat our raw processing speed/n /years from when we released a product. And dynamic memory speeds have improved as well. So, I tell my kid that his phone is as powerful as our entire NYIT computer graphics lab in /__///'81. Beating the render farms at Pixar is more difficult, but the day will come.

I remember at one point telling Ed Catmull (head of Pixar and now CTO of Disney) that people would edit movies in /home/ computers, and he didn't believe it.

However, I am seeing that it's not quite time to abandon specialized hardware. Maybe a few more years.

    Thanks

    Bruce
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