Hi Richard,

Not being a CMAKE guru, I just "made it work". Yes I should have done:

mkdir build; cd build; cmake -DLPCNET_BUILD_DIR=...(the LPCnet build location)

The MAIN thing is, the build of FreeDV 1.4 works, does not crash!!!

AND, on the lowest price PC build of today, $90 m/b, $90 CPU, $90 8Gb ram 
(approx)

(actual total $240) in a box I already had, p/s, DVD and hard disk. Onboard 
graphics.

We do know the Waterfall display uses a lot of CPU. With the X display on my 
other box

the CPU use in this box, even though no AVX/AVX2, is quite reasonable (50% of 
one core).

Motherboard: Asus H110M-A

Fedora question

=========== Is the problem in the AVX/AVX2 implementation somewhere?

Box m/b: ROG STRIX Z370-GAMING  CPU: i3 8100   ram: 8Gb

Alan VK2ZIW

On Tue, 21 May 2019 07:13:03 -0500, Richard Shaw wrote

> On Tue, May 21, 2019 at 6:38 AM Al Beard <[email protected]> wrote:
> 
> Hi all,
> 
> On a pristine new build of Ubuntu 18.04 on a Pentium 
> Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
> (which has no AVX/AVX2 extensions because the bloke in the PC
> shop has no idea what does and doesn't)
> anyway, Downloading LPCnet
> git clone https://github.com/drowe67/LPCNet
> the build requires codec2 BUT, codec2 also requires LPCnet.
> git clone -b brad-2020 https://github.com/drowe67/codec2
> Do make install here, then go back, do LPCnet, go back to Codec2
> mod the CMakeLists.txt file, add the location of LPCnet (about
> line 133, add a "set" line) mkdir new_build_dir and make install
> again.
> 
> 
> Can you be more specific on what you find you need to change? Also, you don't 
> have to create a new codec2 build dir, you can reuse the current build dir 
> just rerun cmake with the -DLPCNET_BUILD_DIR=... option and make and make 
> install again.
> 
> Thanks,
> Richard
> KF5OIM

--------------------------------------------------- 
Alan Beard

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