Still, IMHO gamma correction shouldn't be about the look, but the -weight-.
I mean, the goal behind proper gamma correction is that black text on white
has the same weight as white text on black. I don't know how your monitors
are calibrated, but on the ones I have here, this (1.4) looks like more or
less equal weighting
https://docs.google.com/file/d/0B6Cr7wjQ2EPudk1uV01NWjRjc2c/edit?usp=sharing
while this (2.2) doesn't at all
https://docs.google.com/file/d/0B6Cr7wjQ2EPuZWpMYWl4T2ZobzQ/edit?usp=sharing
It could be that all of my monitors have a 1.4 gamma, but really, I never
saw it looking wrong on any monitor, & there must be a reason Windows
defaults to 1.4. I strongly suspect that the 2.2 standard gamma is either a
myth or an old truth that doesn't apply anymore.

As for color fringing, reducing it is the role of the filter, and this one
only goes horizontally, I don't think that color fringing should be a
factor when picking gamma correction.If there's too much color fringing,
you can still enlarge the blur filter, it's always a tradeoff between
sharpness & color fringing.



On Thu, Nov 7, 2013 at 7:02 PM, Dave Arnold <darn...@adobe.com> wrote:

> You are correct that gamma 2.2 is a better approximation to sRGB. I agree
> with using that gamma for large area regions. But there are two reasons why
> I prefer gamma 1.8 for text.
>
> The first is something I call "effective gamma". We first encountered this
> back in the era of CRT displays. Unlike image data, text is mostly edges.
> The area covered by stems is on the order of a pixel wide. If you look at
> text as a video signal, it is very high frequency—often close to the limit
> of the display device. Rather than seeing a vertical stem as a perfect
> square wave, the video electronics tend to round it off and reduce its
> amplitude slightly. Both of these effects move the active signal closer to
> the middle of the gamma curve, where the curve is flatter. This has the
> effect of reducing the gamma at high frequencies. Everything in the signal
> path contributes to this. Even video cables could make a significant
> difference in the appearance of text. I know less about the electronics in
> an LCD but, empirically, the effect seems to still be present.
>
> The second reason is that not all text rendering systems are able to
> provide the stem darkening technology to compensate for the loss of
> contrast at small sizes. This is particularly challenging, given the way
> that TrueType hints work. For example, both Windows XP and Android chose
> gamma 1.4 as a default for text blending. It's not as accurate as a higher
> gamma, but it doesn't lose as much contrast as gamma 2.2. So, designing for
> gamma 1.8 rather than 2.2 will work better if the system gamma turns out to
> be 1.4.
>
> Both of these arguments pertain mostly to grayscale antialiasing. For
> subpixel rendering, I agree that you will see more color fringing at 1.4.
> Some people are more sensitive to this than others. I know several people
> who never could get used to ClearType on Windows XP.
>
> -Dave
>
>
> On 11/6/2013 11:47 AM, Antti Lankila wrote:
>
>> Dave Arnold <darn...@adobe.com> kirjoitti 6.11.2013 kello 20.43:
>>
>>  Hi Antti,
>>> I've attached an image comparing darkened gamma 1.8 to darkened gamma
>>> 2.2. The differences between 1.8 and 2.2 are much more subtle than those
>>> between 1.0 and 1.8.
>>>
>> Yeah, there’s admittedly not much difference. I was just curious because
>> in theory gamma 2.2 is more correct when it comes to approximating the
>> behavior of the sRGB color space. If the rendering was based on subpixels,
>> there might be perceptibly more color fringing at small sizes.
>>
>> —
>> Antti
>>
>
>
> _______________________________________________
> Freetype-devel mailing list
> Freetype-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/freetype-devel
>
_______________________________________________
Freetype-devel mailing list
Freetype-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/freetype-devel

Reply via email to