But I don't agree that a monitor's white = a bright lamp (& it's fortunate
for our eyes that it isn't).

In order to emulate a bright lamp, or generally the sun in videogames, you
add a halo, that will make the white so saturated that it will bleed around
it. And this is what will make a dark thin line disappear around a bright
sun, that halo.

To me a monitor's white = paper white. Ok, it's generally brighter (than
paper under normal reading light), but it's still on that same max white
that we read text, so it's far from a light bulb's light. Now the question
is whether that same bleeding effect also applies to lower brightness, that
I don't know. A CRT had that kind of bleeding, but for other reasons.

But in any case, logical or not, the end user certainly doesn't want/expect
to see thin black on white text vs chubby white on black text. You'd
probably hate it in this very reply box.



On Sat, Nov 9, 2013 at 1:39 AM, Søren Sandmann <sandm...@cs.au.dk> wrote:

> Dave Arnold <darn...@adobe.com> writes:
>
>
> > I agree in theory that gamma correction should make the weight of
> > black text and white text appear the same.
>
> It's not clear to me that this is the case. Consider the following
> experiment:
>
> Suppose you have a big, bright lamp and some ideal, black cardboard that
> doesn't let any light through.
>
> In scenario 1 you cover the entire lamp with cardboard except it has an
> an 'A' shaped hole cut in it. Since the cardboard is ideal, we get a
> glowing A on a black background.
>
> In scenario 2, you hang an 'A' shaped mask in front of the lamp so that
> you get a black A on a bright background.
>
> Will the two As appear to have the same weight? I'm guessing the glowing
> one will appear bolder than the dark one.
>
>
> Søren
>
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