Gustavo Sverzut Barbieri wrote:
>> I had the same idea, but it will be very complicated and all the
>> resizing will be slow. And ...
>
> Isn't it done in C? Why slow? And there are not too many widgets...
> Also, we could have it to replicate instead of scale.

I noticed with my skin enhancement one major problem with pygame:
creating surfaces is slow, also blittng one surface to another. 

That's why the skin code tries to reuse as much as possible and only
blit the needed parts. The gui code also should use subsurface instead
of creating new once.


Dischi

-- 
Real Men don't make backups.  They upload it via ftp and let the world
mirror it.
        -- Linus Torvalds


-------------------------------------------------------
SF.Net is sponsored by: Speed Start Your Linux Apps Now.
Build and deploy apps & Web services for Linux with
a free DVD software kit from IBM. Click Now!
http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click
_______________________________________________
Freevo-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/freevo-devel

Reply via email to