Michael Beal wrote: > Yes, I know 1440x900 seems odd but I'm running a wide screen (16x9) flat > panel monitor. X runs beautifully at this resolution. I have other > games that use SDL at 16x9 fullscreen so I don't believe this is an bug > in SDL, although I have also suspected PyGame being at fault. > Everything in the Freevo code said it should work fine. I can tell you > that 1024x768, a 4x3 resolution, also breaks things. Could it actually > be that PyGame was designed to run at 800x600 and below?? > > I'll run this past the PyGame guys and see what they have to say...
If it breaks at 1024x768 then it is something else, pygame runs fine at this resolution. In fact, just as a test, I changed my geometry in freevo.conf to 1440x900 and ran freevo (using the standard blurr skin), it worked just fine with these settings. I can't imagine what the problem is, why should it be trying to draw something off screen. Duncan ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Freevo-devel mailing list Freevo-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freevo-devel