Rob Shortt said the following, on 11.03.2008 14:46:
> Hi Adam,
>
> Adam Charrett wrote:
>   
>> Right annoyingly I thought pygame could do this, although it appears it
>> will only be able to do it from the next release (1.8).
>>     
>
> I ran into that also.
>
>
>   
>> So my question is what is the best way to take a pygame.Surface and save
>> it as an 8bit paletised/indexed PNG?
>>
>> It needs to be an index PNG as Vlc won't load anything else for its logo
>> filter which I am going to use to display an OSD.
>>
>> Any help would be much appreciated, I've had a look a kaa.imlib2 but its
>> not clear to me whether I can specify the format of the PNG. I haven't had
>> a look at PIL yet, but I was hoping to keep the dependencies the same as
>> freevo 1.
>>     
>
> My first thought was PIL, but kaa.imlib2 should work fine as well.  Take
> a look at some of the mevas code in the kaa SVN.  You'll likely need to
> use the pygame Surface fromstring()/whatever and create in imlib2 or PIL
> image with that data (both libraries have that ability).  I think you
> can specify the image format in imlib2, or create it as raw and then
> convert it to the PNG you need.
>   

I had a look at the imlib2 C code and it is not clear how to specify how
to set the format to 8 bit, I noticed that imlib2 uses lib png for
loading an image and I guess saving one too.

Duncan

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