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ASUS m3a78 mothorboard
AMD Athlon64 X2 Dual Core Processor 6000+ 3.1Ghz
Gigabyte NVidia 9400gt  Graphics adapter
Kworld ATSC 110 TV Capture Card
Kworld ATSC 115 TV Capture Card
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On Wed, Feb 18, 2009 at 8:27 AM, Jason Tackaberry <t...@urandom.ca> wrote:
> On Wed, 2009-02-18 at 13:16 +0000, Stephen Rowles wrote:
>> Hopefully the graphics system for Freevo2 will be able to take advantage
>> of this API to accelerate the output and provide shiny OSD display etc :)
>
> Maybe.
>
> I have tested the Freevo 2 video pipeline with VDPAU and there are some
> problems.  In order to use VDPAU we would need to use
> GLX_EXT_texture_from_pixmap in order to pull the video frame into a
> texture we can use within clutter.
>
> On NVIDIA cards using Xv this works quite well.  However with VDPAU,
> there is some sluggishness (dropped frames).  An NVIDIA 8500GT can do
> 24p ok, and an 8600GT seems to be able to do 30p without dropped frames.
> (This is with 2x AA.)  But 60p is out of the question, at least with the
> 8600.  I have not tested any 9000 series, but based on specs alone, I
> think a 9400 would behave about as well as an 8500.
>
> It seems that after VDPAU there is very little headroom left on the GPU
> to allow for GLX_EXT_texture_from_pixmap.
>
> Hopefully they do some optimization work.  Alternatively, maybe there's
> some way to share textures between processes.  (If there is, it would
> almost certainly require patching the player.)
>
Here is a thread that may be of interest.
<http://www.nvnews.net/vbulletin/showthread.php?t=126994&highlight=vdpau>

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Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H
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