I actually don't believe all gamers are lumped into one category.   You argued 
against two of my so-called lumpings, after all.   I see more dark sides to 
gaming.   Some companies now advocate for pair programming.  Can more eyes see 
bugs faster?  Sure, in some circumstances.  But how many cars have two steering 
wheels?    And who really appreciates a back seat driver?   The goal of pair 
programming is not unlike one of the goals of coding tests.   They want to see 
how easy it is to task a person on small things, and how responsive they will 
be to suggestion, and how quickly an outcome will come from that suggestion.   
These technical and social interaction tests are kinds of games.   "Agile" is a 
sort of rulebook for the game.  Would one think a great writer could be 
identified through these tricks?   Any good idea I have had came to me when I 
was alone and my mind was wandering.   The desire of managers to quantify this 
sort of competence and cooperativeness is understandable, but I don't think it 
is predictive to find people that can create actionable new ideas.   

Meanwhile, there are the charismatic types who claim to have great new ideas, 
e.g. Elizabeth Holmes, but not real specifics on how to do it.    Perhaps if 
Theranos had more bone pickers amongst their investors and staff there would 
not have been such a spectacular failure.    Almost every boss I've ever had is 
to some degree like Elizabeth Holmes.   Their business is manipulating people 
in the face of ambiguity.   It is amazing to me how people will sit quietly 
while they pat themselves on the back.

-----Original Message-----
From: Friam <friam-boun...@redfish.com> On Behalf Of u?l? ?>$
Sent: Monday, November 1, 2021 9:56 AM
To: friam@redfish.com
Subject: Re: [FRIAM] lurking

Right. But by citing the gamer glossary, I'm attempting to point out that 
gamers *are* playful. The speedrun is an excellent example. Some earnest game 
maker(s) put together what they think is an interesting and fun, often a bit 
collaborative, fiction. A typical gamer plays the game "blind", having the 
"fun" the game maker intended. I agree with you that this isn't really *play*, 
not in the loaded sense you and SteveS were using it. It's simply following 
along with the author's intent. It always involves a lot of things like 
suspension of disbelief. In written fiction, that's psychological. In video 
games, it's a willingness to overlook artifacts and bugs like ill-fitted 
textures or a failure in constructive geometry, as well as inconsistencies in 
the "lore".

But after that blind playthrough, gamers ... being gamers ... will start 
playing, actual play, in the sense you mean it. Such play is, in software 
words, an attempt to find the edge cases. Here, the willingness to overlook the 
bugs becomes a focus on the bugs ... "cheesing bosses" ... using exploits to 
win at PvP, etc. While this is play, it's not the best play. The best play is 
when the edge cases are plugged by other players as is done in MMOs. You're 
trying to exploit a feature while they're blocking your exploit, perhaps with 
another exploit. This is no different from 2 tiger cubs learning the 
relationships between their body, the other cub, gravity, etc.

So, lumping all gamers into the category of dolts who only follow the storyline 
isn't accurate at all. I've never met a gamer who does that. Even in the worst 
cases, say, where people claim to be big fans of trash fiction ... they do play 
with it at least a little bit. Harry Potter is a great example, just off the 
tail of Halloween.

And lumping all gamers into hyper-competitive maximizers isn't accurate either. 
Yes, some gamers are just jerks. My dad was a classic example. He'd throw a 
hissy fit if my mom screwed up a hand and they lost at bridge. His competitive 
obsession prevented him from understanding the larger game ... the meta-game. 
Most gamers are not like your caricature ... even those who explicitly game the 
system so that they win. In office games, it's often enough to simply signal to 
the gamer that you know they're gaming it and they will change their tactics on 
the fly. Which tactics they use and how they react to your signal can tell you 
what kind of gamer they are ... hyper-competitive morons or truly appreciative 
of the world.

The real problem, in my experience, are the people who play the game but refuse 
to admit they're playing a game ... insist that what *they* do is not a game or 
that it would be wrong, immoral, to gamify it.

On 11/1/21 9:28 AM, Marcus Daniels wrote:
> Games are indeed everywhere.   Topics of inherent interest sometimes fall 
> under the category of (professional) work.  Approaching those topics in the 
> way I would like would be much less structured if it were up to me.  But no, 
> work is another effing game, so I must try to keep the monsters (that is, 
> some reliable fraction of my colleagues) at bay.  People who care about 
> nothing but maximizing their status in the organization by gaming the system 
> of rules associated with the organization and their position in it.   
> Play and games are not the same thing.   Games are a social construct.  
> The gamers are the people that impinge my ability to reflect and be creative. 
>  They are a source of anxiety and distraction.  They work in the world of 
> extrinsic motivation rather than intrinsic motivation.  
> 
> -----Original Message-----
> From: Friam <friam-boun...@redfish.com> On Behalf Of u?l? ?>$
> Sent: Monday, November 1, 2021 8:27 AM
> To: friam@redfish.com
> Subject: Re: [FRIAM] lurking
> 
> Ouch. Your retort certainly wins the game, eh? Congrats on winning.
> 
> But if you'd take a minute away from vampire bone-picking, you'd find space 
> to agree that nobody swims in septic tanks. So your retort is nothing more 
> than hyperbolic nonsense. If we make it more true, more real, we can say 
> there *do exist*  septic tank repair people. And they are often splattered 
> with sh¡t. And they would not claim to *enjoy* being splattered with sh¡t. 
> But if you actually hang out with such people, you'll notice that being 
> splattered with sh¡t does lead to quite a bit of *enjoyment*. So to ask 
> whether they enjoy being splattered with sh¡t is an ill-formed question, the 
> answer to which is "yes and no".
> 
> Feel free to pick yet another bone.
> 
> On 11/1/21 8:02 AM, Marcus Daniels wrote:
>> Glen writes:
>>
>> < or as cringy as it may be for some dork to be proud of their Poker 
>> prowess, this is the world.>
>>
>> Septic tanks are part of the world too, but that doesn’t mean I enjoy 
>> swimming in  them.
>>
>>
>>
>> On Nov 1, 2021, at 7:20 AM, uǝlƃ ☤>$ <geprope...@gmail.com> wrote:
>>>
>>> Holy fire hose, Batman!
>>>
>>> I'm too ignorant and incompetent to adequately synthesize last weekend's 
>>> blast of fecundity. But I did spot a thread (tapestry?) that I'd like to 
>>> highlight. I'm going to list *my* bullets first. Then I'll try to decorate 
>>> it with text.
>>>
>>> • gaming & play
>>>  - not infinite but hyper-, or meta-, games of games
>>>  - does accretion raise or lower degrees of freedom?
>>>
>>> • digitization ⇒ virtualization
>>>  - parallelism theorem
>>>
>>> • corrosive memes & reconstruction with destruction
>>>  - "corrosive" annealing → rigid crystal
>>>  - explosive bursts → escape from local optima
>>>
>>> • preservation & provenance
>>>
>>> • ideal vs practical - universities to games to a formalized polity
>>>  - corruption ← idealism
>>>  - meta-games ← abuse
>>>  - formal idea ⊂ dirty real
>>>
>>> Y'all left so many little bones laying all over the floor, so many bones to 
>>> pick. But rather than acting like a social vampire, obsessing over all the 
>>> nits that need picking, I figured I'd try to follow this one thread through 
>>> the whole mess. From SteveS' challenge to Marcus on whether hyper- and 
>>> meta-games are still games, to Manny's corrupted ideal of the Highlands, to 
>>> Jon and Jochen's attempt to look under the provenance rug, Doug's 
>>> transhumanist assertion, and EricS and SteveS' formalization of the polity, 
>>> the fire hose presents to me the theme of the ideal swimming in a sea of 
>>> the dirty real.
>>>
>>> The interesting games are those wherewith (incl. wherein) *more* games can 
>>> be devised. All our formalizations are battle plans that don't survive 
>>> contact with the enemy, including both Packer's 4 Americas and any given 
>>> video game, however "nonlinear" or "open world". And to target Jochen's and 
>>> Jon's disagreement directly, it *seems* fine to try to eliminate abuse, 
>>> corruption, corrosive, and destructive memes. But, to a large extent, those 
>>> forces are, if not welcome in themselves, inscrutably intertwined with all 
>>> the other forces. It's the same machine that produces both good and bad. 
>>> And that machine lives in this world, not some ideal world formalized by a 
>>> (provably) myopic subset of that world.
>>>
>>> So, as cringy as is to appeal to Musk as a "great man", forgetting the 
>>> armies of actual great people that came before ... and as cringy as it is 
>>> to see Pepe the Frog and wonder whether it's a racist meme or just juvy 
>>> gamer silliness ... or as cringy as it may be for some dork to be proud of 
>>> their Poker prowess, this is the world. And it's reflectively both 
>>> horrifying and miraculous that many of us can't enjoy that world in all its 
>>> repulsive glory. Ha! Maybe it's not a thread, after all, but mere 
>>> imputation on my part. >8^D
> 

-- 
"Better to be slapped with the truth than kissed with a lie."
☤>$ uǝlƃ


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