Yes. But it's more a matter of available energy than impedance matching. 
Mismatches are tolerable when there's plenty of energy available, intolerable 
otherwise. It's also scalable, composite. Matching in a crowd is different from 
matching with an individual. Energy is primary, matching secondary.

I can easily imagine that for *some*, it takes more energy to entertain others' "as if 
postures" than it does to well-place them in an arching structure. For example, it may be 
*easier* for a historian to politely correct someone at a dinner party than to simply stay quiet 
and allow a mistake to persist. Or for a good faith steelmanner to ask critical path questions. 
That may be less expensive to them than role-playing. (For those of us who can't do anything but 
role-play, with no identifiable "authentic self", attempts at authenticity are more 
expensive.)

The schema only evolve *if* I have enough energy to break them in little ways. 
Otherwise, they're static shunts for avoiding benefit-less costs, like querying 
a newly certified reiki masseuse about the mechanism of action. It's much much 
cheaper to simply play their game. As I age, my energy wanes. 8^D

On 11/24/25 7:36 AM, Marcus Daniels wrote:
I think in your own description of role-playing at parties, you've described "as if" as 
data collection, not a grand unified theory.   The counterparty is described by an evolving schema 
that is just good enough to "pass"?

-----Original Message-----
From: Friam <[email protected]> On Behalf Of glen
Sent: Monday, November 24, 2025 6:41 AM
To: [email protected]
Subject: Re: [FRIAM] mental imagery

I don't understand how we can instantiate our ability to hold a counterfactual posture. 
The very existence of AsIfPosture argues it can obtain or not. We can turn it on and off, 
use it or not, without changing the discourse. That's what "as if" means. But I 
don't see it in the formalism.

It's something like a complement to AsIfPosture, while retaining metaPosture. 
Or maybe the dependency is backwards, AsIfPosture should instead derive from 
metaPosture, because the only context in which you can even have AsIfPosture is 
when you can have a metaPosture. (Yes, I know. I'm lazy and *should* do the 
homework myself.)

On 11/23/25 8:59 AM, Marcus Daniels wrote:
Migraine and dog examples, tested in a MCP server controlled by Claude.

*Key aspects:*

  1. *Universe-level encoding* - |Discourse.{u} : Type (u+1) := Type u|
allows self-reference through the type hierarchy without triggering 
non-positivity errors  2. *The three layers* captured in |AsIfPosture|:

       * |treatsAsReal| - treating "migraine aura" as an objective category
       * |acknowledgesEmbodiment| - Nick's particular, embodied instance
       * |acknowledgesDiscursive| - the vocabulary comes from shared
discourse

  3. *Self-awareness* - the |selfAware| field and |metaPosture| show
that the posture can reflect on itself  4. *All theorems verify* -
proving we can coherently adopt this stance

This achieves the coinductive spirit (self-referential structures that can 
contain references to themselves) in a way that Lean 4's type checker accepts.

-- Migraine aura example with self-reference via universe levels

-- (Lean 4's way of encoding coinductive-style structures)

-- A discourse at universe level u references discourses at level u

def Discourse.{u} : Type (u+1) := Type u

-- Properties of a discourse state

structure DiscourseState (D : Type) where

    category : String

    body : String

    treatedAsObjective : Bool

    acknowledgesEmbodiment : Bool

    acknowledgesDiscursive : Bool

    property : D → Prop

-- Nick's migraine aura as a discourse state

def MigraineAuraType : Discourse := Unit

def migraineState : DiscourseState MigraineAuraType := {

    category := "migraine aura",

    body := "Nick",

    treatedAsObjective := true,

    acknowledgesEmbodiment := true,

    acknowledgesDiscursive := true,

    property := λ _ => True

}

-- The "as if" posture structure

structure AsIfPosture where

    objectiveCategory : String

    embodiedInstance : String

    subjectiveVocabulary : String

    treatsAsReal : Bool

    acknowledgesEmbodiment : Bool

    acknowledgesDiscursive : Bool

    selfAware : Bool

-- The posture adopted when saying "Nick is experiencing his own migraine aura"

def migrainePosture : AsIfPosture := {

    objectiveCategory := "migraine aura",

    embodiedInstance := "Nick",

    subjectiveVocabulary := "aural sensation",

    treatsAsReal := true,

    acknowledgesEmbodiment := true,

    acknowledgesDiscursive := true,

    selfAware := true

}

-- What it means to adopt this posture

def adoptsPosture (p : AsIfPosture) : Prop :=

    p.treatsAsReal = true ∧

    p.acknowledgesEmbodiment = true ∧

    p.acknowledgesDiscursive = true ∧

    p.selfAware = true

-- Verify we can adopt the migraine posture

theorem can_adopt_migraine_posture : adoptsPosture migrainePosture :=
by

    unfold adoptsPosture migrainePosture

    exact ⟨rfl, rfl, rfl, rfl⟩

-- The self-referential twist: we can have a posture about postures

def metaPosture : AsIfPosture := {

    objectiveCategory := "epistemic posture",

    embodiedInstance := "speaker",

    subjectiveVocabulary := "stance-taking",

    treatsAsReal := true,

    acknowledgesEmbodiment := true,

    acknowledgesDiscursive := true,

    selfAware := true

}

-- We can reflect on the posture itself

theorem can_reflect_on_posture : adoptsPosture metaPosture := by

    unfold adoptsPosture metaPosture

    exact ⟨rfl, rfl, rfl, rfl⟩

-- Key property: the posture acknowledges all three layers
simultaneously

theorem posture_three_layers :

    migrainePosture.treatsAsReal = true ∧

    migrainePosture.acknowledgesEmbodiment = true ∧

    migrainePosture.acknowledgesDiscursive = true := by

    unfold migrainePosture

    exact ⟨rfl, rfl, rfl⟩

#check can_adopt_migraine_posture

#check can_reflect_on_posture

#check posture_three_layers


Now the dog example…

*Cross-species coordination* (|humanDogFairnessCoordination|) - Dogs
can have a sense of fairness similar enough to humans for empathy and
coordination to work

*Embodiment matters* (|cone_adds_shared_features|) - The cone-snout
study: changing embodiment features (adding "snout" to the human)
improved gaze-following coordination from failure to success

*Coordination isn't guaranteed*
(|coordination_not_guaranteed_by_similarity|) - Even identical
embodiment features don't guarantee successful coordination, as shown
by human-to-human failures

This formalizes the gradient you described: as similarity increases, 
coordination quality improves, but there's no deterministic guarantee. The 
cone-snout example is particularly nice because it shows how specific 
embodiment features affect what can be intersubjectively stabilized.

The formalization also captures the point about lacking "high-quality 
understanding" - we can model that coordination succeeds or fails, but the structure 
doesn't claim to explain /why/ the similarities are sufficient in some cases and not 
others. It just tracks that they matter.

-- Formalizing "as if" postures in discourse

-- Extended: similarity, embodiment, and coordination failure

structure ObjectiveCategory where

    name : String

    supposedlyReal : Prop

structure EmbodiedInstance (C : ObjectiveCategory) where

    body : String

    embodimentFeatures : List String

    noDisembodiedAccess : Prop

    intersubjectivelyVerifiable : Prop

-- Coordination can succeed or fail

inductive CoordinationResult where

    | success : CoordinationResult

    | failure : CoordinationResult

structure CoordinationAttempt (C : ObjectiveCategory) where

    instance1 : EmbodiedInstance C

    instance2 : EmbodiedInstance C

    result : CoordinationResult

-- EXAMPLE 1: Cross-species fairness coordination

def fairnessCategory : ObjectiveCategory := {

    name := "sense of fairness",

    supposedlyReal := True

}

def humanInstance : EmbodiedInstance fairnessCategory := {

    body := "human",

    embodimentFeatures := ["face", "hands", "upright"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

def dogInstance : EmbodiedInstance fairnessCategory := {

    body := "dog",

    embodimentFeatures := ["snout", "quadruped", "tail"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

-- We can coordinate on fairness with dogs (enough similarity for
empathy)

def humanDogFairnessCoordination : CoordinationAttempt
fairnessCategory := {

    instance1 := humanInstance,

    instance2 := dogInstance,

    result := CoordinationResult.success

}

-- EXAMPLE 2: The gaze-following / cone-snout study

def gazeCategory : ObjectiveCategory := {

    name := "gaze direction",

    supposedlyReal := True

}

def humanGaze : EmbodiedInstance gazeCategory := {

    body := "human",

    embodimentFeatures := ["eyes", "face"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

def dogGaze : EmbodiedInstance gazeCategory := {

    body := "dog",

    embodimentFeatures := ["eyes", "snout"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

-- Without cone-snout: marginal to poor coordination

def humanDogGazeBaseline : CoordinationAttempt gazeCategory := {

    instance1 := humanGaze,

    instance2 := dogGaze,

    result := CoordinationResult.failure

}

-- With cone-snout: improved coordination due to shared snout feature

def humanWithConeSnout : EmbodiedInstance gazeCategory := {

    body := "human",

    embodimentFeatures := ["eyes", "face", "snout"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

def humanDogGazeWithCone : CoordinationAttempt gazeCategory := {

    instance1 := humanWithConeSnout,

    instance2 := dogGaze,

    result := CoordinationResult.success

}

-- Shared features predicate

def hasSharedFeature (C : ObjectiveCategory) (i1 i2 : EmbodiedInstance
C) : Prop :=

∃f, f ∈i1.embodimentFeatures ∧f ∈i2.embodimentFeatures

-- Theorem: The cone-snout intervention adds shared features

theorem cone_adds_shared_features :

    hasSharedFeature gazeCategory humanWithConeSnout dogGaze ∧

    (∃f, f = "snout" ∧f ∈humanWithConeSnout.embodimentFeatures ∧f
∈dogGaze.embodimentFeatures) := by

    constructor

    · unfold hasSharedFeature humanWithConeSnout dogGaze

      exists "eyes"

    · exists "snout"

-- EXAMPLE 3: Coordination can fail even between identical instances

def humanInstance2 : EmbodiedInstance fairnessCategory := {

    body := "human",

    embodimentFeatures := ["face", "hands", "upright"],

    noDisembodiedAccess := True,

    intersubjectivelyVerifiable := True

}

def humanHumanFailure : CoordinationAttempt fairnessCategory := {

    instance1 := humanInstance,

    instance2 := humanInstance2,

    result := CoordinationResult.failure

}

-- Theorem: Even identical embodiment doesn't guarantee coordination

theorem coordination_not_guaranteed_by_similarity :

    humanInstance.embodimentFeatures =
humanInstance2.embodimentFeatures ∧

    humanHumanFailure.result = CoordinationResult.failure := by

    constructor

    · rfl

    · rfl
--
--
¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
ὅτε oi μὲν ἄλλοι κύνες τοὺς ἐχϑροὺς δάκνουσιν, ἐγὰ δὲ τοὺς φίλους, ἵνα σώσω.


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--- -- . / .- .-. . / ..- ... . ..-. ..- .-..
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