Where I work I am the HTML guy and the graphics guy and the FB3/CF guy.
It's true, you do have to be focused when wearing the different hats.
I agree, Jeff, do what works best for you and your clients.

-----Original Message-----
From: Jeff Peters [mailto:[EMAIL PROTECTED]]
Sent: Monday, June 10, 2002 10:04 AM
To: [EMAIL PROTECTED]
Subject: RE: FLiP and Prototyping


This is why we leave the HTML prototype to the HTML guys.  They use HTML
tools like Dreamweaver, where 
you can create library items for recurring blocks.  If the block changes,
they change the library item, and it 
propagates across the whole site.  Not messy at all.  Add in style sheets,
templates, and other such goodies, 
and a good HTML-type can save you buckets of time, especially when the
client changes the plan.

Why not use FB3 for the prototype?  If you're a one-man shop, use whichever
approach lets you do it fastest 
('cause that's cheapest).  If you're a team shop, use whichever approach
lets you do it cheapest--i.e., use the 
HTML approach (assuming your HTML team member isn't one of your CF folks, in
which case it really doesn't 
matter).  But beware of thinking too much like a coder too early in the
project.

- Jeff

On 10 Jun 2002 at 9:30, Scott Sauer wrote:

> I've found FB3 itself very useful for creating the "prototype". With an
HTML
> only proto, you hardcode links to other HTML pages. When a client changes
> his/her mind you then have to either go back through the HTML code and
> re-link all your HREFs or do a massive search and replace and hope all
goes
> well. XFAs make it so easy to change exit points... why not use FB3 to
mock
> up a front end? Only create dsp_pages! Also for a mocked front-end using
> just HTML, every page is jammed with the same HTML "framework code" which
is
> also a big crap in your cornflakes when the client wants the whole site to
> look a little different.  Using FB3 as your prototyping tool allows the
use
> of a single layout file... or with a small conditional you can show the
> client 2 or 3 versions of layouts. Once the feely-touchy stuff is done,
your
> switch pages are done, your directory structure is done, and your
dsp_pages
> are done!
> 
> It's been working for me, so I thought I'd toss it out to the rest of you.
> 
> Scott
> 
> -----Original Message-----
> From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
> Sent: Monday, June 10, 2002 7:46 AM
> To: [EMAIL PROTECTED]
> Subject: Re: FLiP and Prototyping
> 
> 
> I definitely agree that one method does not work for all clients.  For
some
> clients wireframe won't cut it but for the ones that are happy working
with
> wireframe and continue adding more information to it then why stop them.
> Don't progress to the next stage until there is a slow/stoppage in
> information gathered from client.  Why tell the client: "ok, you have a
lot
> of great ideas but don't tell me about all the fields you want just yet,
let
> me build the HTML prototype and then you tell me".  One of the reasons
> people build sites is to get info from clients.  Might as well get them
> whenever, or as soon as, you can.
> 
> But yes, it all depends on your client.  Don't force them to do something
> they are not comfortable with for to long.
> 
> > Boy this gets everyone talkin!
> >
> > I suspect that I agree with JJK on this. I prefer the wireframe part of
> > the process to include a lot more real functional concepts, and the
> > ability to gather the functional requirements. Again it depends on the
> > client, but also on your ability to educate the client in the process.
> > Some people will be more or less comfortable dealing with functional
> > concepts, others will have to see the rollovers and the layout before it
> > clicks. I know it goes against the grain, but I think you have to adapt
> > the methodology depending on the people involved. Not all the clients I
> > have worked with are naive when it comes to specifiying requirements. We
> > always accept however that we cannot know all the requirements when we
> > start building. This is what happens in most of the software projects I
> > work with, not just website design, so you have to factor in
> > requirements change once you start building. I don't think it
> > necessarily saves time to try and nail of all the functional
> > requirements with an HTML prototype
> 
> 

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