> 4. Hole Difficulty

I agree that in general you want "easy" holes, although it might be
interesting to throw one or two more difficult ones in there.

> 8. Fairness
>
> I think the key to a fair game is a really tight test program
> on day one (tsanta.pl had too many holes). It is ideal if you
> can just say "if it passes the test program, it is ok";
> that also eliminates ambiguity about the game's semantics
> and spares you from having to describe the semantics.

I guess ideally that's what you'd want, but I think it is a lot to ask. We
have a lot of wily characters in this group, and some will inevitably figure
out a way to "outsmart" the test program. I think the better way to do it is
the way you did it: provide a reasonable test program to makes everyone's
lives much easier, but clearly state the intent of each program.

> 9. Submission Format
>
....
> gzipped tarball or zip file. It wouldn't be too hard to
> write a little Perl server program that scanned your inbox,
> extracted the entrant's files, ran the test program on them,
> then automatically posted an updated leaderboard to fwp if
> it passed or a reject mail message to the entrant if it failed.

Or why not have a web page to which golfers would post their programs (just
paste them in to a text field). The test program could run right then and
update the scores. The arbiter would have admin access to go in and muck
around (post a new test program, edit entries, etc.)

-b


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