At 12:20 PM 25/09/02 +0200, Joost van de Griek [EMAIL PROTECTED] wrote:
>If you do scale type, however, you'll have to scale graphics, too. While
>this works for certain types of images, it doesn't work for others. So when
>you let the program adjust type sizes for screen resolution, but not
>graphics, WYSIWYG goes right out the window.

Look at Adobe Acrobat for an implementation that lets you scale type
(nicely anti-aliased), line art and images arbitrarily. It works pretty
well. I haven't used OSX, but I understand it uses PDF as its GDI. Next
used Display PostScript, which was similar. (True, low resolution images
will still scale poorly.) If you've used the Opera browser, it can scale
web pages, text and graphics, in a similar manner.

Anyway, I think people are confusing two functions of the "display". One is
how the OS presents itself and its controls. As GUIs get more graphical,
this has lead to the colourful and photorealistic style of OSX. I think all
the system fonts are TrueType now (unlike the bitmapped Chicago et al of
System 6/7), which are theoretically smoothly scaleable. (However, all good
screenfonts have been tweaked so as to predetermine the bitmaps at common
sizes, so you may notice distinct changes in appearance as you change the
point size). 

The other function is the application, like Acrobat above. I work in DTP
and actually it isn't important to me at all that the screen image be
exactly 1-1 with the printed image. Consider for one thing that the
distance you are from the screen is -- probably not the same as from the
object you're designing. It might be a billboard 6 feet long to be hung
from a roof; it might be the 6-point copyright notice for the label of a
CDROM that you'd squint at from a couple of inches. In either case when
working on it I switch zoom levels frequently to do different things. I can
display a ruler when the real size is important. The "size" of, say, a
letter "T" is more how many seconds of arc it appears to be rather than how
many 1/72 inch points high it will be printed. Just because on the glass
screen it's 3 mm high isn't more relevant than that it is a 1.5mm high
pattern of electrons in the middle of the vacuum tube. It's how much of my
retina it subtends that matters. Consider the 3-D displays where there is
no screen, but a laser that paints an image on your eye. What does WYSIWYG
mean then?

>On 2002-09-25 11:48, "Philip Stortz" <[EMAIL PROTECTED]> wrote:
>> ideally, there should be a system wide preference that tells all
programs what
>> the monitor scaling is.
>
>Agreed. But like I said, that would ideally require all graphics on screen
>to be expressed in absolute measurements, not pixels.

Here I think you're talking about screen doodads, like icons, menus, etc
which are carefully designed little bitmaps. There are sytem-wide
preferences, for instance you can choose big or small icons (A fairly
coarse setting, admittedly). Many apps will follow the OS for the font
sizes to display their menus and such. 

But actually, vector graphics as opposed to bitmap isn't new at all. About
25 years ago, one of the first computer displays I saw (Tektronics, I
think) used vector graphics (as a student I interacted via mark-sense
cards) -- where the basic commands were to draw lines, not paint dots. Soon
after Atari was using similar displays in its arcade games, which I spent
more time interacting with. 


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