Le Sunday 12 June 2011 21:50:10, Tomek a écrit : > I found the solution to my problem with stencil clipping by adding a line to > sdlwindow.cpp file and recompiling Gambas3. > > void SDLwindow::Show() > { > Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL); > SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); > SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); <------------- This > line > fixed the problem ! > > And my project is properly working now. > > I've ported around 20 OpenGl tutorials already and you can find them on > gambasforum.com. >
Thanks, i will push your fix in the repo Regards, ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user