I need some general help with implementing a few things in OpenGL. I know many new OpenGL functions were added to gb3, but am not sure of the extent or what I need to do with them.
I need to create a polygonal grid and apply different textures to different parts of it. The grid should be a single object for purposes of shading and light sources. I've heard of a "multitexture" function, but am not sure if that's what I need. As a usage example, let's say I have a 16x16 grid of landscape tiles. The images for each tile are in an array of OpenGL textures, so I have 256 separate OpenGL textures. I want to create a polygonal grid object with subdivisions representing the 16x16 tiles and draw the 256 textures onto the grid. Is this possible in OpenGL in general, or in gb3's OpenGL implementation specifically? Think of it like drawing the screen tiles for an old Ultima-style game, but the tiles would be on a single polygonal object. I'd also like to know if billboard-style textures are supported in gb3's OpenGL implementation, which I'll need to implement should the first point be possible. Any help would be greatly appreciated. A kind gb user also sent me the OpenGL redbook, which I can use for reference if the functions are supported by gb. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user