yea It is problematic if that happens. but i have seen it done with some 
game engines and the reason i need it is if i have a windowed action 
game that use,s the mouse i doesn't take long before the user is 
clicking outside the game window and losing focus on the game which is a 
problem
i did try what you said and it didn't work very well at all :-(

On 03/07/14 16:58, Rolf-Werner Eilert wrote:
> Isn't that dangerous? If the application crashes, the mouse is caught
> within the dead window's boundaries.
>
> Maybe you can read the mouse coordinates and reset them to within the
> window, by code of your application, so that the mouse gets free if the
> application dies.
>
> Rolf
>
>
> Am 03.07.2014 07:44, schrieb Shane:
>> any word on this
>>
>> On 16/06/14 23:25, Shane wrote:
>>> hi benoit would it be possible to include the ability to keep the mouse
>>> within the bounds of the sdl window
>>>
>>> thanks Shane
>>>
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