Ok, that may make sense. But I'm not in game programming, so I don't 
know anything about it. Interesting aspect, anyway!

Rolf


Am 03.07.2014 09:52, schrieb Shane:
> yea It is problematic if that happens. but i have seen it done with some
> game engines and the reason i need it is if i have a windowed action
> game that use,s the mouse i doesn't take long before the user is
> clicking outside the game window and losing focus on the game which is a
> problem
> i did try what you said and it didn't work very well at all :-(
>
> On 03/07/14 16:58, Rolf-Werner Eilert wrote:
>> Isn't that dangerous? If the application crashes, the mouse is caught
>> within the dead window's boundaries.
>>
>> Maybe you can read the mouse coordinates and reset them to within the
>> window, by code of your application, so that the mouse gets free if the
>> application dies.
>>
>> Rolf
>>
>>
>> Am 03.07.2014 07:44, schrieb Shane:
>>> any word on this
>>>
>>> On 16/06/14 23:25, Shane wrote:
>>>> hi benoit would it be possible to include the ability to keep the mouse
>>>> within the bounds of the sdl window
>>>>
>>>> thanks Shane
>>>>
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