Hi, Qt4 has three graphics system: "native" (i.e. X11 + XRender), "raster" and "opengl".
(1) The "opengl" system makes resizable windows slow as hell on my system. (2) The "native" system cannot make an anti-aliased clipping. I have found a workaround for (2) in revision #2558 (yes it's old), that relies on the QPainterPath::intersected() method. But it appears now that this method is buggy, making cumulative calls to Paint.Clip() somewhat unpredictable. So in revision #6815 I decided to remove that workaround. Consequently, now, only the "raster" graphics system will be supported. Regards, -- Benoît Minisini ------------------------------------------------------------------------------ Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user