Am Mittwoch, den 07.01.2015, 00:07 +0100 schrieb Benoît Minisini:
> Hi,
> 
> Qt4 has three graphics system: "native" (i.e. X11 + XRender), "raster" 
> and "opengl".
> 
> (1) The "opengl" system makes resizable windows slow as hell on my system.
> 
> (2) The "native" system cannot make an anti-aliased clipping.
> 
> I have found a workaround for (2) in revision #2558 (yes it's old), that 
> relies on the QPainterPath::intersected() method.
> 
> But it appears now that this method is buggy, making cumulative calls to 
> Paint.Clip() somewhat unpredictable.
> 
> So in revision #6815 I decided to remove that workaround.
> 
> Consequently, now, only the "raster" graphics system will be supported.
> 
> Regards,
> 

Salut Benoît,

what does that mean for me and my projects ?


-- 
Amicalement
Charlie


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